Another algorithm in the Blended Arcs and Blended Ends modality. Recursive regions are filled this time with triangles, eventually becoming tiny villages of computational gnomes.… Read More
Subdivided regions draw partially completed circles as pie sliced arcs. When stacks of arcs overlap each other, the machine inverts both layers, multiplies them, and… Read More
A randomly subdivided quad tree fills the voids with blended lines. Each line is drawn from top left to bottom right, with an offset midpoint… Read More
Long exposures within a Perlin Noise field machine.
This sketch began as a BlendMode test within the Processing development environment. How fast could I render… Read More
Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed. Artistic renditions eliminate crossings for… Read More
Head explode, get new head.
These images are created from a long exposure particle scattering machine. New particles are randomly positioned inside the perfect circle.… Read More
Geometric, highly angular black snakes vomited from my spiritual psyche. Snake components occupy virtual grid, slight variations in relative angular placement perturbs the final form.… Read More
I was contracted by an imaginary client to build an interface for their imaginary machines. This project connects nodes in a ribbon lattice similar to… Read More
The veins below are composed of thousands of self-similar cells linked together. Randomly distributed hormone sources alert nearby cells of their location. The cell grows… Read More
Thirty years of programming and all I can do is watch in amazement as this specially connected force-repulsion network grows.
Programmed in Processing
By Jared… Read More
Endless generative flight through a field of stars inspired by my partnership in Deep Space Coffee.
Flying through a field of stars was one of… Read More