Penrose Substitution

Penrose Substitution

This sketch uses a tile substitution method for constructing highly ordered aperiodic tilings. Each construction is made entirely from just two basic shapes. The shapes are triangles. Commonly called the ‘half-kite’ and ‘half-dart’ , they are derived from the pentagon and described in depth by Roger Penrose. There are two substitution rules for each triangle. […]

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Shipibo Pattern

Shipibo Pattern

The Shipibo are an indigenous tribe that live in the Amazon Jungle in Peru. During ceremony, a particular pattern is seen and heard by these people as a description of the reality of nature. I have seen it too. The visual pattern is not what is actually witnessed, but an attempt to represent it in […]

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Buddhabrot

Buddhabrot

The Buddhabrot Set is a re-visualization of the familiar Mandelbrot Set using a technique invented by Melinda Green. Instead of selecting points on the real-complex plane, initial points are selected at random from the image region. The point is iterated through the function, z = zˆ2 + c, where z has components in both the […]

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Concentric Paths

Concentric Paths

Concentric maze walking lines emanate from a central location alternating between ages of light and dark. Each path has a limited number of cycles through the machine. The path explodes into a tiny brilliant dot on its last cycle. A variation in which paths begin on a ring and emanate inward. Download Source Code Programmed […]

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Vesica Piscis: You, Me, We

Vesica Piscis: You, Me, We

A meditative geometric construction of our relationship. This algorithm begins with two congruent circles labeled ‘you’ and ‘me’. The circle can be considered an individual’s entire perceptual awareness. As we become close, the intersection of our awareness is highlighted. This geometric construction is sometimes called the vesica piscis. Then complexity arises, as new ideas and […]

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Node Garden 2020

Node Garden 2020

A darker, more contemplative return to the Node.Garden from 2004. 10,000 nodes are organized along snaking spine objects. The spines emanate from a computationally defined path. The path is a ring in some cases and a straight horizontal line. in others. The rendering process for this algorithm uses a multi-step approach. One by one, layers […]

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