Noise Field

Particles follow paths derived from a two dimensional Perlin noise function.  Paths are rendered with translucent pixels, making common areas bright.  Where are you in this picture?

Noise Life

 

The evolution of this algorithm, presented in reverse order.

Screen Shot 2015-02-02 at 8.06.39 AM copy

Screen Shot 2015-02-01 at 8.44.48 PM copy

Screen Shot 2015-02-01 at 8.35.49 PM copy

Screen Shot 2015-02-01 at 6.08.34 PM copy

Screen Shot 2015-02-01 at 6.03.51 PM copy

Screen Shot 2015-02-01 at 5.48.17 PM copy

Screen Shot 2015-02-01 at 2.03.34 PM copy

Screen Shot 2015-02-01 at 2.09.10 PM copy

Screen Shot 2015-02-01 at 2.17.15 PM copy

Screen Shot 2015-02-01 at 2.23.57 PM copy

Screen Shot 2015-02-01 at 2.32.47 PM copy

Screen Shot 2015-02-01 at 5.32.12 PM copy

Screen Shot 2015-02-01 at 1.48.24 PM copy

Screen Shot 2015-02-01 at 1.49.40 PM copy

Screen Shot 2015-02-01 at 1.55.32 PM copy

Screen Shot 2015-02-01 at 1.58.03 PM copy

Screen Shot 2015-02-01 at 2.00.27 PM copy

 

Screen Shot 2015-02-01 at 1.43.50 PM copy

Screen Shot 2015-02-01 at 1.15.21 PM copy

Screen Shot 2015-02-01 at 1.15.50 PM copy

Screen Shot 2015-02-01 at 1.16.59 PM copy

Screen Shot 2015-02-01 at 1.18.38 PM copy

Screen Shot 2015-02-01 at 1.20.55 PM copy

Screen Shot 2015-02-01 at 1.22.25 PM copy

Screen Shot 2015-02-01 at 1.24.18 PM copy

Screen Shot 2015-02-01 at 1.25.11 PM copy

Screen Shot 2015-02-01 at 1.25.56 PM copy

Screen Shot 2015-02-01 at 1.28.45 PM copy

Screen Shot 2015-02-01 at 1.33.48 PM copy

 

Programmed in Processing

By Jared S. Tarbell

In Albuquerque, New Mexico, USA

Around 1:10pm February 2, 2015

 

 

Leave a Reply